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Course outline
Module 06 of 20 · Writing and image direction

Find ideas with a purpose

Develop content themes and choose ideas using a simple scoring method. This module has 3 lessons and takes about 1h 55m. Each lesson has a creative assignment, a self-review checklist, and a short quiz.

Start module 06 in the Learning Lab
LESSON 1 OF 3

Build content pillars

25 minContent studio
WHAT YOU WILL DO

Group ideas around recurring reader needs.

A content pillar is a theme you return to because it serves your audience. For a repair club, useful themes might be preparing for a workshop, understanding materials, and showing the repair process.

Ask an assistant for ideas within those themes, then remove duplicates. Ten versions of the same invitation are not ten useful ideas.

Give every idea a reader question and a proposed format. This makes it easier to judge whether the idea deserves a place in your plan.

See it in action

Read the fictional practice brief

FICTIONAL PRACTICE BRIEF: Green Bench is a student repair club. It runs a free notebook-cover repair workshop on Saturday, 14:00 to 16:00, in Room B. There are 12 places. Learners bring one worn notebook; tools and scrap card are provided. Register using the club form. No date, form URL, access arrangements, impact figures, or testimonials have been supplied. Ask the organiser about missing details before publishing. This is a creative exercise, not a real event.

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WORKED EXAMPLE · FICTIONAL PRACTICE

Propose three useful content themes for the fictional club.

Preparation theme

Question: What should I bring? Format: a short checklist showing one worn notebook and the supplied materials.

Process theme

Question: What happens during the workshop? Format: a storyboard of arrival, demonstration, practice, and review, subject to organiser approval.

Community theme

Question: How can I take part? Format: a clear invitation that explains registration and the twelve-place capacity.

Download this lesson worksheet

Keep this in mind

Each theme answers a reader question.

LESSON 2 OF 3

Select ideas using a scorecard

25 minContent studio
WHAT YOU WILL DO

Choose an idea for a reason you can explain.

Score an idea against the brief before producing it. Use a small scale, such as one to three, for usefulness, available evidence, and effort. Define what each number means.

High usefulness and strong evidence are good. High effort is a cost. A simple comparison can use usefulness plus evidence minus effort, but the numbers are your planning judgement, not measured audience response.

Keep a rejected idea and explain why it lost. This makes your decision more useful than a list of scores without context.

See it in action

Read the fictional practice brief

FICTIONAL PRACTICE BRIEF: Green Bench is a student repair club. It runs a free notebook-cover repair workshop on Saturday, 14:00 to 16:00, in Room B. There are 12 places. Learners bring one worn notebook; tools and scrap card are provided. Register using the club form. No date, form URL, access arrangements, impact figures, or testimonials have been supplied. Ask the organiser about missing details before publishing. This is a creative exercise, not a real event.

Download source pack
WORKED EXAMPLE · FICTIONAL PRACTICE

Compare a materials checklist with an unsupported impact story using a one-to-three scale.

Scoring rules

Usefulness and evidence range from one, weak, to three, strong. Effort ranges from one, easy, to three, difficult.

Comparison

Materials checklist: usefulness three, evidence three, effort one, total five. Impact story: usefulness two, evidence one, effort three, total zero.

Decision

Choose the materials checklist because the brief supports it. Hold the impact story until real outcome evidence is available.

Download this lesson worksheet

Keep this in mind

Check that you defined the scale.

LESSON 3 OF 3

Practical: create an idea bank

65 minContent studio
WHAT YOU WILL DO

Build twelve ideas across three themes, then choose three to make.

Bring together the two lessons in this module. Build twelve ideas across three themes, then choose three to make. Use the fictional Green Bench source pack, and keep missing details visible in your working notes.

Your finished work should include: Twelve ideas with reader questions and formats. A scorecard and three selected ideas with reasons. Keep the actual text in the workspace. For media, describe your file or storyboard, its version, and the decisions it shows. Media files stay on your device; this form saves text only.

Try this review experiment: Change the available production time from two hours to thirty minutes. Explain whether your choices change. Record what changed and why. You may use your own AI tool or work from the supplied sample drafts. Label which approach you used. The checklist checks completeness and your review record, not creative quality.

GUIDED PRACTICAL · 65 MIN

Your creative assignment

FICTIONAL PRACTICE BRIEF: Green Bench is a student repair club. It runs a free notebook-cover repair workshop on Saturday, 14:00 to 16:00, in Room B. There are 12 places. Learners bring one worn notebook; tools and scrap card are provided. Register using the club form. No date, form URL, access arrangements, impact figures, or testimonials have been supplied. Ask the organiser about missing details before publishing. This is a creative exercise, not a real event.

  1. Revisit lessons 06-01 and 06-02 and collect your drafts.
  2. Build twelve ideas across three themes, then choose three to make.
  3. Use your own tool or the supplied examples. Keep the source facts, prompt, and draft together.
  4. Change the available production time from two hours to thirty minutes. Explain whether your choices change.
  5. Revise the work, complete the worksheet, and record any remaining publication blockers.

What to hand in

  • Twelve ideas with reader questions and formats.
  • A scorecard and three selected ideas with reasons.
Reflect on your work

Which change helped the reader most, and what evidence supports that choice?

Save the written work and review notes in Practice. Media files stay on your device. Review quality yourself or with a mentor.

See it in action

Read the fictional practice brief

FICTIONAL PRACTICE BRIEF: Green Bench is a student repair club. It runs a free notebook-cover repair workshop on Saturday, 14:00 to 16:00, in Room B. There are 12 places. Learners bring one worn notebook; tools and scrap card are provided. Register using the club form. No date, form URL, access arrangements, impact figures, or testimonials have been supplied. Ask the organiser about missing details before publishing. This is a creative exercise, not a real event.

Download source pack
Practical planning guide

Build twelve ideas across three themes, then choose three to make.

Your finished work

Twelve ideas with reader questions and formats. Start from the examples in the two earlier lessons, then write your own complete version or a detailed account of your media asset.

Evidence and review

Use this experiment: Change the available production time from two hours to thirty minutes. Explain whether your choices change. Record the observations, source checks, and any unresolved questions.

Revision and next step

Describe a specific change to this assignment and explain how it helps the reader. Keep the previous version for comparison.

Download this lesson worksheet

Keep this in mind

Check that you included twelve ideas with reader questions and formats.

ABOUT THE LEARNING LAB

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This page is part of AI Content Creation, a free course of 20 modules and 60 lessons in the engineering.fit( ) Learning Lab. The Learning Lab is built and run by engineering.fit( ), a nonprofit founded by Abdullateef Opeyemi Bakare that helps African engineering students gain research experience. You do not need an account or pay a fee to learn.

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